Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games.
"Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'.
The game otherwise has no plot, and nearly the entire game is left up to speculation.
walking, we do a little walking
1. This is a game that's best played blind, or not at all, as it's very experience sensitive. In fact, some of the reviews you read here are already telling you too much about the game. Read this one instead.
2. Probably the worst game tutorial ever. It doesn't tell you anything a 6 year old couldn't figure out by mashing...
I am so glad I didn't give up after the first 30 minutes of aimless exploring. What a masterpiece of a game! I only wish for more
I thought Yume Nikki was just another strange indie game that people praised because it was obscure and weird.
I was wrong.
The graphics are simple. There isn't much traditional gameplay. You walk around, explore strange places, and collect mysterious effects. But somehow, the simplicity makes everything feel even more unsettling. The game doesn't need...
It reminds me of strange dreams of my younger years, and the weird visions In darkness or when I close my eyes. Would reccomend :3
it is incredible, he is yume nikki, she is yume nikki, and i am yume nikki
this and its sequel are my all time favorite games, they offer a very unique experience compared to anything anywhere else, its premise is enticing, and its execution is delightful; as madotsuki, you explore a number of worlds composed out of the already mentioned character's...