Wuchang: Fallen Feathers is a soulslike action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued by warring factions and a mysterious illness that spawns monstrous creatures.
That last point is my biggest takeaway from Wuchang. It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.
WUCHANG: Fallen Feathers falls short of being a groundbreaking game, yet it exudes a unique and compelling charisma.
A wearingly competent Soulslike that seems to have no interest in inventing anything of its own and which is nowhere near as refined as FromSoftware’s best games.
Wuchang is overall a fairly competent soulslike, which makes it even more of a shame that its issues prevent you from fully enjoying it.
In a vacuum, Wuchang: Fallen Feathers would stand as a resounding success, especially when you consider that it was helmed by a relatively unknown developer. But, when compared to its genre contemporaries, it fails to reach the same impressive highs of the games it clearly holds reverence for.