Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural.
To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.
Action-packed and full of heart, "Wolfenstein: The New Order" is the storied series' most memorable installment yet.
Adam: Wolfenstein – BETTER THAN IT HAD ANY RIGHT TO BE
Alec: Quite right too.
[W]hile it may be true that The New Order doesn't really bring that much new to the table, and isn't exactly "retro" either, it does take some of the best of both new and old games and blend them together into a really fun mix. This may not be an instant classic, but it's one of the better first-person shooters I've played in a long time.
You can blow a Nazi to pieces among some lovingly-designed sixties furnishings and probably should.
A solid, satisfying run-and-gun first-person shooter that elevates iconic hero B.J. Blazkowicz from glorified holster to actual human being.