Winds Of Trade is a strategy game about running an ocean trading company in the 18th and 19th centuries. Building your trading empire will not be your only goal! Ruthless pirates, shady smugglers, wartime and fierce competitors will make the way to the top a long and hard road for you!
So far I have played about 100 hours of this excellent game, and thought I'd give it a thumbs up with a quick reveiw because there are not many reveiws yet, and many of them refer to earlier versions.
If you've ever played a Port Royale or Patrician game, you'll get the hang of it pretty quickly, but there are differences, such as the fluctuating market...
I had high hopes for this game; managing ships and sailing around selling goods from destination to destination. However, after 15 hours of play I have come to the conclusion that a lot of work still needs to be done in the game. Some issues that I had playing
-You can't jointly carry contract goods in different ships - everything has to be loaded in...
For now it's just a massive fetch quest simulator with lists, graphs & tables to study and a company fleet to build. Recommended if you used to only cosplay a peaceful trader in 'Mount&Blade' - this one resembles its strategic view visually, being made up on Unity engine (works ok). the timer doesn't stop when you arrive in a port though, this is sad....
When I launched the game for the first time I thought it was going to be something simple like buying stuff here and sell it over there, but soon I realized things weren't going to be that simple. In the beginning I started to go back and forth between an handful of cities just to win little money sometimes and lost it most of the time.
Then I started...
Update 03/11/2017:
In the latest Beta the algorithm is finally fixed, so I can give a thumbs up, especcialy for the dev for listening to the users. Thanks
Original review:
First of all I do like this type of games. The Patricians, Rise of Venice etc. all are my favorites, so I really wanted to like this game but unfortunately I can't. The game has a...