Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you. Shoot the window edges to push it around your screen as you fight and dodge enemies and bosses in their own windows.
Very cool concept and fun for the most part, but buggy beyond belief which can make for quite the frustrating experience once you're 20+ minutes into an endless mode run
incredibly fun concept with a pleasant execution. I love games that love to take full advantage of the medium of being a videogame and the concept of a twinstick shooter where the game window itself encloses in on you is both unique and feels good to play. Everything about this game feels so elegantly designed, the dev had a small scope and they nailed...
fun. just fun.
and hard. nevermind. forget i said just fun.
it's fun and hard.
Basically, it's fun
I frequently return to this game. Why? 'cuz it's fun, what else? Pretty good fun and stays fun for a while too, if you don't play it every day. Difficulty scaling is nice too. Each game lasts anywhere from 10 to 30 minutes on average for me. I'd put this on a similar class as something like Tetris or a good fighting game like Tekken.