It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make players think carefully about the words they choose.
Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what's on their mind.
The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
Whilst We should talk picked some interesting topics to discuss (cheating, codependency, abuse, etc) regarding relationships, it doesn’t do a particularly good job of exploring them. It’s clear that the potential is there and yet it feels like it has mostly been squandered in a very average visual novel.
Insatiable Cycle's zeal in tackling dialogue choices is something to appreciate. But that can only go so far when the script is tacky, the game design is clumsy, and the retail price is terribly overvalued.
We Should Talk is a great game that was fun to play through. As you dissect your various relationships, you are in for a treat. The overall story is unique—more than I expected it to be. I also felt the balance between text and the actual conversation was very well balanced and...
We should talk says a lot with a little.
We should talk. is definitely an interesting entry in the visual novel genre. While the main concept remains untouched, the fact that each answer can be created based on a variety of words opens up the door for a more realistic feel of control over the path and end of the game. Even though some answers don’t fully match your selected answers, We should...