We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you'll have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.
There's no doubt a ton of positive elements to We Happy Few, but it seems like a fantastic world clouded over by overzealousness on the part of Compulsion Games. While they should be lauded for their hand in crafting a world that I wanted to dissect every inch of, too much of the game feels like filler for its own good. Perhaps with a little Joy, We...
While We Happy Few's story contains some genuinely wonderful twists and turns once it gets going, it's dragged down by frustrating survival systems, shoddy combat, and an empty world.
We Happy Few delivers a great story, with a perfect setting in an alternate sixties Britain and some easter eggs for fans of classic sci-fi literature. Sadly, missions are too similar and there are some technical issues in combat, loading times and survival mechanics.
An interesting world and basic idea that lacks polish and uses a couple of game mechanics that feel too old to still be entertaining.
We Happy Few's disturbing dystopia is held back by half-baked concepts and tedious combat.