goood.games

Reception

It’s a very solid fun game that I’m definitely going to be spending some more time with. I love the look of the game, the playstyles of the chosen factions, and the roguelike nature keeps me coming back. I’m also slowly getting deeper into the Age of Sigmar setting, and this game is a great intro point. Also I can’t ignore just how easy it would be...

With a little time and a lot of patience, plus a heap of optimization by the developers, Warhammer Age of Sigmar: Storm Ground’s blend of turn-based tactical gameplay and lite rogue-like elements could easily join the cast of greats- with its stellar music, unique and well-designed playable races, and lore-rich setting, Storm Ground falls just short...

This game didn't need to be a roguelike, and the quirks of its structure cast a bit of a pall over the entire product. There's an abundance of content here, with multiple campaigns per faction and plenty of scope for tactics... but enough of it falls into the category of "luck of the draw" that it's somewhat outrageous just how much essentially unchanged...

Warhammer Age of Sigmar: Storm Ground is a fun marriage of roguelite elements and turn-based tactical combat, though bugs and other issues prevent me from giving it a glowing recommendation.

A straightforward tactics game buried beneath a impassable mountain of roguelike metagame.