Fight hordes of enemies in fast-paced first-person hack-and-slash battles. Explore the world of dark fantasy filled with secrets and dangers, and master your skill of wielding primordial elements.
The combat is what makes this game and it's mostly enjoyable, if a little repetitive. No matter what weapon and combos of other items I equip, the game plays pretty much the same.
It reminds me a bit of Ravenbound with the synergies between weapons, dodge bonuses, parry bonuses, equipment, etc., as well as being a hack-and-slash game.
The point I find...
this is a very hesitant recommendation, as I've got some exceeding strengths in this game standing against an insanely degrading weakness. Positives first:
The games core identity and visual style are amazing.
The gameplay feels super innovative (mix of roguelike character building and hack and slash action andventure, while in first person in big,...
47 hours in 7 days. I work a full-time job.
The first ~30 hours, the game crashed maybe 10 times. In the last 17 hours, the game has crashed 100+ times. Early access.
It's Grim Dawn in 1st-person.
It's any Elder Scrolls game you've played, if ES didn't suck.
It's big, open, and a lot of it is vacant.
It's unfinished, and very playable.
There is something...
UPDATE: I have started a new game and no longer trapped in the tutorial. This is some seriously impressive stuff for a one dev game. I am having an absolute blast. Please give this a shot.
Original: Got the game for 4.99 and it's in EA, so I can't be too harsh here.
I am trapped in the tutorial, because I managed to bully the boss out of its arena without...
Worth every single penny. The fact that this game is made by a SINGLE developer and it's still in Early Access is mind blowing. Imagine how it would be when it launches. Support Nikita he absolutely deserves it