Vigor had a decent idea, but it bungled the delivery in multiple ways. Base building is unforgivably dull and drawn out, while the player count is too low or the maps are too big so you can go multiple matches without encountering anyone. There is more fun to be found with the squad-based deathmatch mode, but not as much fun as you could have in countless...
Vigor is clunky and brutal. There is no satisfying single-player to fall back on, so every game session feels like a strain. It's a shame because the ideas are sound, and it could be great, but the poor mechanics torpedo any competitive urge you have going into it. Vigor's gunplay needs to improve drastically before it can start to accrue a real audience...
Sadly, Vigor is simply a pick up and go title, one you’ll probably play when you’re waiting on downloads to finish or simply waiting on your train, Uber, Lyft, or mode of transportation to arrive at your stopping point. Even with how intense matches can be, they’re not always guaranteed to be intense and it’s a real damn shame as the game has a lot...
Vigor has the potential to be a decent experience on Switch and there's no doubt it's central gameplay loops of stealthily scavenging for loot whilst avoiding other players and making a successful escape can be tense and absorbing. However, as things currently stand, there are a few too many bugs and technical issues for our liking and we'd recommend...
Get grips for the Joy-Con joysticks. Shooters on Switch are hard at the best of times, and Vigor is no different. It plays similarly to PUBG, as discussed. Anyone who’s played PUBG, DayZ, or anything of that nature will know that accuracy is vital when involved in ranged combat. This is no different if you want to use your weapons to succeed in Vig...