They're Coming! Get ready to defend your lovely Flower from invading insect! Prepare your Bug Spray, Call your Holo-Pet, Fortify base and don't forget your mission: Find the Watering-Can!
So what's this game? It's a cute ZX Spectrum styled (you probably know this old Sinclair micro computer) melange of tactical tower defense, skill based twin-stick shooting and a little Bomberman bombing. Yes, your guy does not only look like the likeable white-helmeted bomber, he can also put down bombs as a standard secondary attack (it's a little...
I finished the game in about 4 hours, and it got a bit repetitive toward to end - it could use more randomized features or more boss fights (at least 1 per location). Vermitron has a good concept to start with, it combines tower-defense with twin-stick combat, but some of the mechanics are a bit questionable. Whenever you defend the base you don't have...
A quick Pro/Cons listing:
Pro:
+ Game has some novelty value. Just look at the gorgeous ZX Spectrum like graphics. What, too young to care? Well...
+ Simple game idea: Get 3x water cans per level. Each time you find a can enemies come out of the vents and assault your main 'base flower' so build up defenses and adequate power stations in more quiet...
TL;DR: Give Vermitron a shot.
When most people think of twin-stick shooters, they think of raw micro mechanics. Disciplined aiming, shooting, and dodging, instead of careful, methodical thinking. Tibor Fobel embraces the later, fabricating a retro and tower defense hybrid. The result: a solid, old-school action game that deserves more attention.
Vermitron...
I can't give this a thumbs up. The gameplay wasn't really the problem, it was fun. I'm willing to say that I enjoyed it, but the main problem with it, is that it was extremely short. Maybe if it had some variety in its objectives, or changing the main one every so often, or the very simple solution of making more floors.
I'm not able to recommend this...