Unheard is a narrative-centric detective game.
Put on your headphones and step back into the past. Use the voices you hear to return to crime scenes, tracking down each individual involved and solving the cases!
The game puts players in the role of a time-traveling detective who is only able to use one sense, sound. Also, the game’s story is a non-linear experience. Players must build their own timelines from the clues in conversations they overhear.
There are elements of Unheard that still befuddle me. Why did there have to be a framing narrative around testing a sci-fi sound machine? Why couldn’t this just be a series of devious chapters, full of double identities and swapped masterpieces? Ultimately, I don’t think some of the eccentric flourishes hurt the game. Unheard – Voices of Crime focuses...
There are around 5 hours of gameplay as you go through the various chapters. Some chapters take longer than others depending on whether you have been standing in the right places to gather clues! The timelines are also varied with some chapters playing a longer scene than others.
This unique take on crime solving has you moving forward and back through the scene of the crime, relying on only audio as your guide
Unheard successfully challenges the player to solve mysteries by listening to conversations and should be in every gamer's library.
Sometimes a single good idea is enough to think out of the box and make a simple, but intriguing game. Unheard proves that listening can be as engaging as watching, but it lacks any kind of reward, making patience more valuable than skills.