goood.games

Reception

Two Falls lands as this near-masterpiece narrative that prioritizes heart over polish. It's hopeful without naivety, a bridge-building story I'm glad exists, especially when games like this nudge us toward empathy in tough times. Rough edges and all, it earns its spot in the conversation.

Two Falls (Nishu Takuatshina) is not a video game for everyone, nor does it want to be. It is an experience that requires patience and a willingness to be transported to an era of cultural and spiritual clashes. This development studio's debut offers an honest and never banal look at colonial history and the roots of the Innu people. Despite some technical...

You shouldn't expect high dynamics or exciting scenes from Two Falls (Nishu Takuatshina). There is practically no gameplay. But even so, the authors managed to find a way to make your choice feel important. It is interesting to follow the heroes, observe the changes in their manner of speech and character, and go with them to the end.

For a narrative-driven game about the virtue of coexistence, it's a shame that's rarely felt emotionally or mechanically.

Two Falls: Nishu Takuatshina is a delicate first-person narrative experience shaped by our perception of the world through two contrasting, but not necessarily antagonistic, perspectives. The game could have made bolder choices in both the languages used and the visual presentation, but it is worth experiencing in its entirety.