to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration. Play as a teenager (Teen), with a unique posture just trying to live a normal life in a small coastal town. Explore the town along with the help of Teen’s loyal dog and loving mother. While going to school and contending with bullies, Teen discovers a new ability granted to them by their extraordinary posture, and they start to uncover more about their mysterious lineage.
While its enthusiasm and positivity can be infectious, and there’s a carefree silliness to it all, not everything you do is executed that well, so it stumbles at times
By the end I was left disappointed because all the ingredients and potential was there. Maybe the colorful visual style and cozy, slowed-down gameplay is exactly what you may be looking for. But to me To a T is not something I care to see again.
to a T doesn’t do anything terribly, but it doesn’t exactly triumph either.
To a T is a mixed bag. It’s a nice little cosy game that doesn’t ask a lot of the player, but it has control issues that take away from the fun. The story is okay and, depending on your sense of humour, you may even find it funny, but at the same time, it can be a bit too simple and hard to judge who it is designed for. At the very least, you will remember...
to a T has one of the most earnest cores of any game that I think I've ever played. It's positive, it's cozy and does a damn good job in trying to situate us in the position of a disabled person without revelling in the misery of its own characters. At the same time, I feel like to a T maybe goes a bit too far into the weird and whacky to be a truly...