A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your journey through relics and evolving NPC interactions.
Extremely basic roguelike RPG. there's some interesting parts to it such as the npc system but over all it plays like a very generic rpg without the story which it feels like it seriously needs. not gonna be too harsh on it as it is early access but overall, its current state is not good for its price.
I went into The Severed Gods planning to try a couple of runs. Six runs and two act clears later, I was still finding reasons to keep playing. I had an absolute blast.
This is a turn-based roguelite RPG, and that combination works really well. The presentation caught my attention immediately, while the EP system gave me Bravely Default vibes: build...
Slay the Spire style of pathing, with Octopath graphical style. The game also features its own unique aspects to it like Skill merging, Altitude, and Severing limbs off of bosses.
Three full acts to play through. As of the time of writing this, you'll easily get 30+ hours of conctent to complete all of the "cursed" modes.
A Game With Great Potential, But No Sense of Progress
The graphics are great, and the gameplay feels really satisfying. The severing mechanic is genuinely cool, and I also enjoyed the roguelike elements and karma system.
However, the game lacks a real sense of progression. My character feels exactly the same throughout the experience, and I never get...
Currently, I can't recommend this game. The biggest issue I had was trying to target enemy weaknesses at height, it was painful and you would just lose if you couldn't stagger due to this. The game is very pretty, has an interesting premise, once these issues are worked out, it will be a good game.