The Midnight Walk is a first-person dark fantasy adventure game developed by MoonHood and published by Fast Travel Games. It follows the Burnt One, who travels through a hostile world alongside Potboy, a small lantern creature whose flame is used to illuminate the environment and interact with threats encountered along the journey. The story is structured around five interconnected tales.
Gameplay combines exploration, environmental puzzle-solving, and evasion. Potboy's flame can be used to distract creatures while the player hides from or avoids them. The game's environments and characters were first sculpted in clay, then 3D-scanned and presented in a stop-motion visual style. It can be played in both standard flatscreen mode and VR.
The Midnight Walk knows what it wants to be. It wants to be an atmospheric, handcrafted, slightly creepy storybook adventure about carrying light through darkness. For me, that was enough. The Midnight Walk is stunning, strange, heartfelt, and visually unforgettable. Its mechanics are simple, and one audio-focused idea did not land for me without the...
The Midnight Walk is an intoxicating journey through a beautifully twisted nightmare world. The Burnt One's quest to Moon Mountain is an atmospheric, bleak, and surprisingly sweet story that's worth experiencing.
The Midnight Walk is an ambitious adventure with a crazy design of everything, which is maximized by VR headsets. However, the usual option for simple monitors turns the game into a pumpkin.
Part adventure horror, part digital representation of Tim Burton's dreams, The Midnight Walking must be played to be truly understood. Possibly wearing a VR headset, so that it can express the best of itself, involving and deeply moving, because in a flat version it loses effectiveness.
The Midnight Walk sits on the precipice of greatness but tragically falls short when it comes to gameplay and, too often, the presentation of its story. Despite its many problems, the game’s magnificent high points make this brief journey worthwhile.