goood.games

Reception

That’s the real problem with Gollum: It’s a game of contradictions. It wants to be a precision platformer, but the platforming is imprecise and unpredictable. It wants to be a stealth game, but the sneaky mechanics are uninspired and enemy AI is too dumb to make it challenging. It wants to be an action game, but Gollum doesn’t have the strength to engage...

Daedalic had an opportunity to prove the cynics wrong when so many people wondered what the hell the point of a Gollum game would even be. Instead, they handled this with such utter clumsiness they likely ensured a game like it will never happen again.

Perhaps it’s thematically fitting that the game itself is such an oddball outlier that’s been met with cruelty and misunderstanding since its announcement. There’s poetry to that, but it didn’t make my 11-hour playthrough any more enjoyable.

I constantly struggled against the controls, camera, and objectives as they were presented. And nothing about the story or characters of The Lord of the Rings: Gollum offers reason to push past the frustration. As a longtime fan of Tolkien’s fiction, it’s possible that I liked the game even less for the way it seemed to misuse the source material. It’s...

Broken beyond belief but also a fundamentally bad idea for a video game, with inanely shallow and repetitive gameplay - Gollum is not only the worst mainstream game of the year but of the last two generations.