The Last Oricru is an action RPG with a strong emphasis on storytelling and player choices. The player is awakening in a sci-fi medieval world at a time of war and starts influencing the destiny of a whole nation. Game is designed as both - single-player and a coop experience.
The Last Oricru is a cynical attempt at a Dark Souls successor. So many aspects of the game fall short to capture the same thrills within the series and its other imitators. With unsatisfying gameplay, a cliche-ridden story, and poor graphics, The Last Oricru is a difficult game to recommend.
The Last Oricru is a masterpiece of bad design. When a game has to warn its players not to invest in half the available skill points because they’re worthless, you know you’ve got something special, and that’s what Oricru is - special. It’s so profoundly wrong it deserves to be studied, dissected, remembered for years. Its creators should tour universities...
I wanted to like The Last Oricru very much, I was intrigued by the fish out of water story, but the abrasiveness of the main character and the basic feeling combat just killed it for me. There is a case here for a strong presentation, the vistas and some of the levels were a joy to explore, also the fact that the game kept what felt like a solid 60...
The Last Oricru can be terrible in some parts, but when it's good, it's delightful - though, I can't recommend it outside of its co-op elements, and I'd avoid it as a single-player title overall.