droqen's desperate attempt to explain, or explore, or understand the true meaning of "kill gameplay."
something as mundane as lights
neither of us saying "goodbye"
you following me following you
following me following you...
I love poetry
I love poetry because it doesn't need to be made public to be seen
I love poetry because if I cut myself and bleed on it, it doesn't reply, to me, anyways
I love poetry because it won't mock the viscosity of my blood
I love poetry because it doesn't shout at me for writing words in a different way
I love poetry because I don't have to...
As a game developer myself ( and playing throughout the entire thing ), this gave me a thought-provoking new outlook on game development as a whole and all the quirks and things to come with game development. To call this a game would, by technicallity, be correct, but it is more so defined as an interactive poem. It is something to be experienced,...
Don't take the thumbs up too seriously. This is an interesting game and I'm glad it exists, but unless you're really invested in how games can be used as an art medium and want to hear many different voices on it, I wouldn't recommend it. I'll use this review to try to parse my feelings on the rhetoric presented by this game.
Before playing this, I...
Very thought-provoking! 10/10
The End of Gameplay is a collection of "level-poems" — platformer levels set to poetry — by Canadian game developer droqen. As such, its structure resembles more a poetry collection than a conventional platformer, although rest assured that plenty of game, perhaps ironically, lies within.
Originally, I wanted to write a dissection of the game's ideas...