Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
PSA: if you’re scrolling through 2024 reviews deciding whether to buy - those describe a game that no longer exists. Drones work. Saves work. 60fps on my potato. The devs answered half the negative reviews on this page with actual patch notes, which is more than most studios bother with. Judge the 26 reviews, not the archaeology.
Coming from ~500h of Factorio and a full Satisfactory playthrough, so calibrate accordingly. What The Crust does that neither of those do: the base isn't the whole game. You're running a business. Signing contracts, watching the Earth market, deciding whether to sell raw regolith now or hold and refine it — that layer is genuinely fresh and it's the...
Game's not bad, heavily driven by the buy/sell economy more than building a base and managing resources.
If you play the story mode be ready for situations you literally cannot win.
In my own play they give me a goal to accomplish, pause the game, send whatever is needed straight to the location. OOPS it's night time, you should have left before we...
Now the game has come out of its early access it's finally time to review whats is there and unforuntately I'm not impressed. To speedrun the problems:
- The plot brings up new aspects that are promptly dropped; My main example would be the fact you're asked to find a new exoplanet for humanity to settle and your final techs would be for colonising...
It started good. But then 1.0 dropped. Now they are pumping out hot fixes and breaking things. The most recent, 1.13 for instance, pretty much makes any previous saves corrupt and leaves you unable to expand your underground complex as there is a wall bug.
It was acceptable that upon release previous saves would not work. This is kinda standard across...