A top-down roguelike action-adventure game and remake of the 2011 original, rebuilt from its Flash engine to enable expanded content and features. Players control Isaac through procedurally generated dungeon floors, using tears as projectiles to defeat monsters while collecting items that modify abilities and appearance in potentially powerful combinations. Runs end in permadeath, and each playthrough offers different layouts, items, and bosses. The game has received four expansions adding characters, floors, items, co-op multiplayer, modding support, and online play. Inspired by the biblical story of the same name and its designer's religious upbringing.
The Binding of Isaac: Rebirth picks up on the legacy of The Binding of Isaac and improves on the original on its technical and content fronts to create a varied, interesting and challenging adventure game. Inspiration from the original Legend of Zelda is visible on Rebirth's level design but it won't just be Zelda fans who will appreciate this new chapter...
This game features a wide amount of content and a very challenging gameplay which is certain to keep players busy for some time. However, it's very difficult to understand why this game is exclusively released on the eShop of the New 3DS, as its visual environment does not seem to justify this decision.
The Binding of Isaac: Rebirth is one of the most addictive roguelikes we've ever played. It's the kind of game that might appear a bit rudimentary at first, but it becomes more and more compelling with each subsequent session. With unlockable characters and challenges, an insane number of weapons and abilities, and many other discoveries to be made,...
All of its various elements just click together well, creating a solid game that will be hard to put down as you struggle your way to the deepest recesses of Isaac's basement.
Everything about this game works together to create an overarching feeling of darkness and depression, but still manages to be fun and exciting.