The Amazing Spider-Man 2 is an open-world third-person action-adventure game set in a version of Manhattan. Players control Spider-Man, web-swinging and wall-crawling across the city while completing story missions and optional street-level activities such as stopping crimes and rescuing civilians. Combat uses a free-flowing style with counterattacks and gadgets, and a Web-Rush mechanic lets players plan movement and strikes. A Hero and Menace reputation system rewards responding to crimes and penalizes ignoring them, which affects how the city and its enforcers treat Spider-Man. It is based on the continuity of the 2012 game rather than the films.
The Amazing Spider-Man 2 continues to swing with energy, but you can see some of the strain peeking out of his suit. Between the glitches from rushed development and some unnecessary gameplay segments (go…away…Peter!), it's not nearly as good as Beenox's other efforts. Here's to hoping that for the next game, Activision lets this team run wild on something...
After some of the forward progress made by Beenox themselves, The Amazing Spider-Man 2 feels like a step backwards for the franchise and for the viability of open-world superhero games in general. It's not really a game that's broken, and at times, it's quite beautiful, but it's also far too happy with itself being so astoundingly average. Those who...
This is a dull, drab, uninspired commercial of a game for a wreck of a film; as one of the most iconic pop-culture figures of the past 50+ years, Spidey deserves better.
After four years with the license, Beenox has yet to deliver a truly ground-breaking Spider-Man experience. Yet, despite not having that "Arkham" effect, this latest movie tie-in is still worth a punt. It may be a little rough around the edges and could have done with more substance, but it's still fun for a good few hours and ideal for younger gam...
Let me put it to you this way. I actually stopped playing The Amazing Spider-Man 2 to do some other work. I'd play a mission, decide I couldn't take any more and go do something else instead, just to get away from it. Quite frankly, that's the opposite of what a game should be.