Dive in solo or team up with other players online to face relentless Swarms! Level up fast, and unleash ridiculous synergies in a vibrant world full of familiar creatures and flashy upgrades. Temtem: Swarm blends the chaotic fun of survivor-likes with Temtem’s signature strategy.
Each hand-crafted stage throws tougher challenges your way. Test your timing and teamwork against mini-bosses, massive Tems like Tyranak and Galios, and their screen-filling attacks! Use matchmaking or bring friends and coordinate Gears, Traits, and Ultimates to wipe the map clean. Or don't coordinate at all and just vibe through the chaos, we won’t judge.
Defeat enemies to level up, unlock wild new abilities, and evolve your Tems mid-run to turn the tide. Even if you go down, Ghost Mode lets you support the squad until they can revive you. Collect and master unique Tems, their Luma and Umbra variants, and pack every run with fresh combos, evolving strategies, and just the right amount of bullet heaven mayhe...
Honestly if I were to simply sum it up as a game; it’s fine… I guess?
The problem with sworn is the same problem with base Temtem which is the problem as a whole with the losers behind these games, it’s all just chasing trends long after they’ve cooled off.
As a survivor game its perfectly fine it’s just bland as hell with thin mechanics and so few...
DONT waist your time the dev don't listen or care i have been plaything this game since the demo , they ignored everything the player want only fun for the first 2 to 3 hours
Progression in this game is long and arduous for the sake of being a time sink. The game is fun and does what it sets out to well. But for the amount of time and effort it takes to boost tems its just not worth it imo, play it for a fun 10 hours of game play, but after that it becomes repetitive for the sake of repetition and with little reward for...
seems like devs abandond the project from ever continuing
makes you wonder why nobody else made something like this before. epic!