The game is about keeping your mind at one place.
Patterns in sensate experience reinforce an illusion of continuity. The dream is a construction of the mind that perpetuates the illusion.
The cartesian prison is a hall of mirrors, a recursive labyrinth. Each a reflection of me—only patterns and processes.
The present moment is the only thing that is real—focus. Chaotic attractors are seizing your attention. Don’t push or pull at it.
You have to reduce model complexity, you must cultivate flow. The game is about keeping your mind at one place!
Concentrate… and remember… Attention is all you need.
Tamashika is unusual and divisive.
Tamashika will appeal to a niche audience. The strange action and weird graphics will not be for everyone. However, if you love unusual games that push your buttons and patience, this will be right up your street. Accordingly, even though it is divisive, I like it, and I recommend grabbing a copy from the Xbox sto...
TAMASHIKA is undoubtedly a surreal, bizarre game that uses psychedelic visuals and whiplash action to funnel players into a flow state. Yet it is a game that also feels intimately familiar and natural to the roots of the FPS genre.
Tamashika is not for everyone, and it is bizarre. I don't expect it to blow up, since it's excessively lean at times and lacks direction or guidance. Yet, I think it's aggressively trying to make a name for itself, but it struggles to really say anything. Loud and chaotic, Tamashika plays nice enough, but it's hard to discern what it's trying to prove...
Tamashika’s intensity stems from its roots as a voidlike shooter, a hyperniche subgenre inspired by Post Void and its corridor structure that strips out all the fat. No involved level design. No side quests. Just kill, kill, kill.