Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you.
Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help Tama reach the dungeon's depths in order to gain enough power to bring Koko back from the dead.
Gather a little army of monsters, equip yourself with weapons and relics and level up to take on the guardians that stand between you and your objective
Sword of the Necromancer is a tight, atmospheric action RPG that doesn’t overstay its welcome. The mechanic of turning your foes into your friends is brilliant and keeps the dungeon crawling fresh every time you find a new monster to resurrect. It’s a game that rewards you for being aggressive, but gives you the settings to tweak the difficulty if you...
While far from perfect, Sword of the Necromancer is a surprising gem that came out of nowhere. It has its charm and while not a fan of the genre, the Zelda mixed with rogue-like works; short levels make it work, and the fact that you can disable some of the rogue elements gives the game a chance to reach a broader audience beyond those who love the...
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses...
I will almost certainly play a sequel if there is one but Sword of the Necromancer is a hard sell. It might be worth resurrecting, but not more than once.
Sword of the Necromancer is an enjoyable game with a story that really makes you want to play more, though after playing through the same sections multiple times with a lot of the same enemies can get repetitive after a while, especially once you get to the end and realise you need to start over for the full ending.