As someone who regularly trains with swords in real life, there is a near infinite amount of things I could say about this game. I'll try to get it down into a simple pros / cons list with a bit more detail. PROS: *The cutting and blocking feels absolutely amazing. You can almost feel the weight when you parry or land a proper strike. *The armor system...


Sword Master VR
2016 Master Indie67Worthwhile
Playtime
BriefPlayers typically spend about 1.5 hours in the game.
Playable on
Available on
- $9.99
Game modes
Details
- Launch
- September 23, 2016
- Developer
- Master Indie
- Publisher
- Master Indie
- Themes
Overview
Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!
Screenshots
Reception
- Steam69from 162 reviews
As it is right now, it's just WAY to easy to just go in stabbing under the shield to score kills. Currently a deal breaker....that being said, the developer seems VERY open to suggestions and making improvements! I really get the feeling that the necessary improvements will be made and that the game will continue to be expanded upon. For that reason,...
Sword Master VR is just another name for sweating all over the place Simulator. I have played this straight for 2 hours with my brother in taking turns and we already reached lvl 9 plus 5 expert medals. The gameplay is getting extremly challenging but also satisfying as you progress. Dont loose hope when fighting 4 opponents at the same time. You´ll...
So before I start, I'm going to say that I acknowledge the game was just released. Though, the store page does not mention any "Early Access" like I'd hope to believe, I'll keep that in mind. Therefore, let me get down to the principles of the game. Basically, you start out with a single sword, and you progress through levels in which you parttake in...
The closest I have got to smashing a controller. Luckily my knuckles took most of the damage. My play space is on the minimal limit, so I find myself concentrating on ensuring i'm not about to plunge my controller weilding hand into the wall as much as combating the knights themselves. It's a credit to the game that even with that restriction it plays...









