"Super Hyperactive Ninja is a remake (even could be considered a reboot) of the 2010 Android game Hyperactive Ninja, adapted for non-touch controls and with lots of new mechanics.
The evil Shôgun has stolen all the coffee from the secret village of Kohinomura. You will play as Kohimaru, one of the Coffee-Nin, to defeat the Shôgun's army of evil ninjas, monks and even supernatural beings like onis and ghost, save your fellows and recover the legendary coffee, who it's said to be able to grant infinite energy to the one who takes it whole without milk.
Coffee runs the world! And the Coffee-Nin! Kohimaru and his friends can perform awesome tricks using the power of the caffeine, but doing so drains a lot of energy! So you must complete the levels before you fall asleep and pick up all the scattered coffees you find to prevent it.
Race against your cruelest enemy: SLUMBER!"
Overall, the design of Super Hyperactive Ninja is fun and engaging, but I think that more could have been done with the caffeine theme to make it feel less generic. The music is good and though the gameplay can be frustrating, people who love a challenge with find Super Hyperactive Ninja to be worth their time.
Super Hyperactive Ninja has a simple and silly premise that results in a funny, fast-paced game. It's not complicated, but it is challenging even to keep you engaged level after level.
Super Hyperactive Ninja is a great example of what happens when good concepts meet bad implementation; the coffee theme and Hyperactive Mode are both interesting things that could have potential if explored properly, but Super Hyperactive Ninja doesn't do so. Cheap level design, uninspired visuals, and poor controls make this a game that's difficult...
Super Hyperactive Ninja feels phoned in. Though the Hyperactive Mode is a novel concept, the execution leaves something to be desired.
Super Hyperactive Ninja has a lot to offer fans of the platforming genre thanks to a well-balanced approach present in most levels and boss battles.