A classic Sci-Fi RPG set in the harsh environment of deep space. Gather your team, equip your ship and explore the far reaches of deep space.
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic turn based ground combat system and rewarding open world space exploration. Build your team, equip your ship, explore the universe!
With 10,000 sectors, over 200,000 solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
To survive, you will need to build your team's skills through practice and equip your party and ships with the best weapons, armor and equipment you can find. Ward off raiders, pirates, mutants and opposing factions, among others, to defend your wealth and reputation.
Space battles. Boarding enemy ships. Ground combat. Crafting. Sandbox. Need I say more?
I am surprised this game isn't more popular. It may not be pretty to look at, but there is meat here. Unlike other graphic heavy games of this genre, this one uses text to tell its story and almost non-existent voice acting. I love it so far. While I am a fan of TBS games, this one offers much more. Trade, Galactic exploration, Factions, crafting, and...
4/10
Stellar Tactics has an identity crisis. It wants to be:
- A Space Sim
- An Xcom-Style strategy game
- A 4x style adventure / exploration game
- A modern interpretation of several other games, combined into one.
However, it does none of these particularly well. It still feels like it's still in Early Access. There is a great foundation here for...
The controls are downright unwieldy. Moving your ship from point a to point b is a chore and a half. Cumbersome does not begin to describe the UI.
The developer's idea of teaching you the game is to give you a library of note cards to sift through which often do not cover basic information (like how to replace ship's equipment--had to find that on a...
Good foundation for a great genre that hasn't seen a worthy successor since the early 90's. I appreciate the effort to renew this well loved classic type of PC game. Balance issues remain. Procedural generation means something entirely different now and I can see why a developer would use AI to create a game. Skills feel distant and grow very slowly...