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Reception

SplitGate 2 is, at best, a half-baked mix of better games. With a meager selection of classes, weak loadout variety, a forgettable battle royale mode, and even more battle pass slop, it’s a shooter that barely leaves an impression—let alone earns your time.

Splitgate 2 doubles down on everything that made its predecessor stand out, offering a uniquely cerebral shooter wrapped in accessible fun. The portal system still feels revolutionary, encouraging creative plays that separate it from more traditional FPS titles. It’s not flawless, some rough edges and monetisation quirks remain, but for a free-to-play...

Splitgate 2 delivers on many fronts: movement, visuals, gunplay, and general polish are all impressive. But in trying to be sleek and accessible, it also softens the impact of its most unique feature — portals. When they work, they’re brilliant. But too often, they feel optional in a game that should be centered around them.

I had some good fun just hopping in and shooting around for a few matches every night. Battle royale ultimately feels derivitave, but the modes I actually enjoed were able to scratch that FPS itch. I wish it was the kind of shooter that I could get completely lost in, but it’s not that. Still, it’s among the more interesting options in an arena shooter...

Splitgate 2’s execution of Battle Royal feels more like a fast paced shooter than a typical BR mode from other games. Its vast array of game modes kept me locked in and excited to try out the next one. From map design, loadouts, game modes, abilities, and gun play, everything about this arena shooter feels expert crafted. The biggest thing from my review...