Sometimes Always Monsters is a narrative roleplaying life simulator filled with choices.
You play a recently married author who joins a cross-country bus tour to promote your next upcoming novel. Along the way, you hear about vicious rumours claiming you're a total fraud.
As you journey through five unique cities, meet fans and critics alike, and make friends with your fellow busmates, it'll be your choices that help unravel the conspiracy laid against you.
Screenshots
Reception
Players75
Good
Disappointing is too weak a word to describe Sometimes Always Monsters. What was once an immersive role-playing game/adventure, which made you care about your character, and really think about your choices, has turned into a lifeless life-sim, where players can do hundreds of things, but with none of them being any fun.
Sometimes Always Monsters gives you a lot of freedom. I love that freedom. However, it doesn't fit the story at all. Basically, you're an author on a book tour but this setting isn't even used properly. Any kind of guidance through the story is missing which isn't too bad, but there shouldn't be a "fixed" story in the first place. In the end, I was...