SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Today, many of SNK vs. Capcom's problems are certainly easier to overlook than they were back in 2003, when people were hoping for a new premium fighting game with the quality of Garou, Street Fighter III, or at least Capcom vs. SNK 2. Above all, the clear positioning of the dark style and the powerful gameplay element Guard Cancel Front Step, as well...
SNK VS. CAPCOM SVC CHAOS is a faithful port of the 2003 original, with a few extras thrown in for good measure. It's not the best 2D fighting game around, but fans of the original will appreciate the extra details.
I have always had a love for SNK vs. Capcom: SVC Chaos, but it’s hard to turn around and say it is truly a “good” game due to its lack of polish. The difficult SNK style of gameplay along with the balancing and budget issues don’t give newcomers the smoothest of rides either, especially compared to the many alternatives on the market nowadays. Still,...
SNK vs. Capcom – SvC Chaos from developer Code Mystics is an SNK-slanted fighting affair that shows off more of SNK’s flavor than it does Capcom’s. If you can accept those terms, then you’re in for a brutal fighting game that doesn’t pull its punches, nor does it apologize for how many times it takes you down, but it does create some good challenges....
SNK vs. Capcom: SVC Chaos is a product of its time, and not even a great product of THAT time. It was by far the least interesting of the crossover games and not much has changed since 2003. The roster is impressive as is the artwork, but everything else just feels lackluster at best. Not sure why this was put out, even more baffling it skipped the...