In the year 2085, a huge multiplex construction site becomes a victim of a massive scale hacking incident.
Due to the hack, the construction robots starts to attack the workers on site. What could have possibly happened?
Now you can witness it yourself, with two unique characters to control and two stories to unfold!
Hour 1: A few first impressions from ground zero:
Pretty great, actually. I was sort of expecting a button masher, but the combat mechanics are in fact well developed. You got your dodges, invincibility frames, special attacks and situational skills, different modes that increase your damage output for a decrease in defense. Good stuff here. The AI...
It's kinda like Smash TV, but you have a wrench...
30 story levels, 80 challenge maps, unlockable outfits (with stat boosts) and characters, upgradeable stats, unlockable fan art, and missions/achievements that give in-game rewards. Repetitive, but fun.
Incredible single-person development effort, and good use of Unity, um, assets.
Smashing the Battle is a generic 3D beat-em-up that probably draws people in with the anime style, and the unusually large cleavage of the various characters showcased.
I streamed this game on Steam during the first 2 hours of launch, and was informed that this was a port of a mobile smartphone game only available in Korea.
Gameplay was pretty standard,...
SMASHING THE BATTLE is a VERY simple, smash'em'up tittle. What you see is what you get, nothing special, but at the same time, it has its charms. If you love what you see, get it, can't go wrong with this.
There is no skill trees, no different weapons, nor equipments drops. You smash through the stages, get coins (for upgrading your stats), and scraps...
I am a simple gamer. I like bouncy boobs, and blowing things up. This game is cheap and has both. I have it on my Androids too, which I was also happy to pay for. So there.