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Reception

Skull and Bones is a very odd game and there are plenty of aspects to it that will leave a great number of players stone-cold. But, there is also something wonderful about it as well; the sense of exploration, the cathartic combat, the glorious visuals, the welcoming online community, and the ridiculously catchy sea shanties. In short, like the very...

The looming question now is support. Is Ubisoft’s roadmap for this game going to generate the kinds of quality content and community excitement needed to sustain a player base? Live-service games are a crapshoot at best, but it’s clear there are things in the works. Speculation runs rampant on reddit that we’ll be getting more dynamic PvE events like...

Skull and Bones might have been a better game had it released sooner, but at it's fun combat is dampened by its rather dull progression.

After 11 years of development, Ubisoft Singapore's open world pirate-venture is a deeply ungenerous live service that's so dull, I'd turn anywhere else for entertainment.

It's everything surrounding those battles and skirmishes that makes Skull and Bones a harder sell. The simulation aspects are limited and under-baked, the questing is almost always tedious, and there are only a few main ship models to work with. Lacking the ability to dock and explore, ocean exploration feels perfunctory and artificially hampered. Better...

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