Sigma Star Saga DX is a unique game, but unique does not automatically mean good. There are fun moments throughout the adventure, and the added quality of life improvements certainly help smooth over some of the original game’s rougher edges, but when you look at the overall package, it’s still an awkward, albeit ambitious, experiment that never quite...


Sigma Star Saga
2005 Namco71Good
Playtime
ModerateIt typically takes about 12 hours to finish the game.
Playable on
Available on
- $19.99
- $19.99
- $19.99
Game modes
Details
- Launch
- August 16, 2005
- Developer
- WayForward Technologies
- Publisher
- Namco
- Themes
Overview
When a double-agent's allegiance begins to waver, the galaxy finds itself in a precarious position. Humanity is struggling to survive against the Krill onslaught. Ian Recker, a decorated pilot, goes undercover to investigate the Krill's secrets, but finds himself trapped in a moral dilemma. The first RPG on Game Boy Advance to combine a deep storyline and well-developed characters with a space-shooter battle engine. Customizable weapons including over 15,000 Gun Data combinations. Branching storyline with four ending and 20+ hours of gameplay.
Screenshots
Reception
- Metacritic68from 34 reviews
- OpenCritic72from 3 reviews
Our score for Sigma Star Saga DX is heavily influenced by the use of the mGBA emulator without even giving it credit from the start, because this kind of practice cannot be normalized and then pretended to be undone by a subsequent update or agreement. Reputable companies like WayForward and Limited Run Games not only can, but MUST do better, especially...
While the title has elements of multiple genres, it doesn’t excel in any genre. Some parts of the role-playing experience are boring, and the shooting sections feel generic. While the sound and art are consistent and do a job, nothing about this title really captures the imagination in the way that a space-based role-playing game should.
A creative and memorable genre mashup that shines through its originality and surprising depth
The art and visuals hold up exceptionally well, as expected from WayForward’s pixel artists. The story and dialogue are nowhere near as clever as it aspires to be, and it’s a generic plot, but Psyme’s presence makes up for it. It never goes beyond being more than a collection of references that the developers really liked or grew up with.

















