Shantae is back in an adventure 20 years in the making! The nefarious pirate Risky Boots has a “groundbreaking” new plan that will leave Sequin Land spinning — by rotating the continent, she can move any town right to the coast for easy plundering! As Shantae, turn the tectonic tables on Risky by taking control of the land itself: shift, twist, navigate, and explore by swapping between mix-and-match multilayered levels! Hair-whip and belly-dance your way through scrambled lands, misplaced towns, monster-filled crypts, and daunting labyrinths. Six creature transformations, fierce boss battles, and a 4-player versus mode await!
All in all, Risky Revolution is still a decently fun time for Shantae fans, but as a GBA kid I felt the overall experience could have been so, so much more than the weird chimera I played.
Hate to say it, but I can understand why WayForward couldn’t find a publisher back in 2002. Shantae Advance is one of the weakest entries in the series. Irritating boss battles, lack of maps, boring levels and the “where the fuck do I go” kind of approach sucks the fun out of it. However, it’s great that WayForward and LRG were able to finish this project...
Shantae Advance: Risky Revolution is a well-made, quality game that'll prove mostly entertaining for fans well-versed in the series. But it reflects plenty of choices here that are tough to wrap one's head around, especially when other Shantae games surpass this one in both pace and polish. The restrictive 4-player mode disappointingly fails to live...
A solid action-platformer with likable characters, irreverent writing, rewarding backtracking gameplay, and lovely art and music. With greater mechanical depth, a mapping system, and more to do and explore, it could be even better.
While it’s nice to see Shantae “return” to the Switch, this resurrected title that was originally intended for handhelds is understandably less exciting