Shadwen is a true stealth game where the only rule is to remain unseen. Stay hidden – or the ruthless guards will kill you on sight!
Shadwen, an assassin on a quest to kill the king, has a chance encounter with a little orphan girl named Lily. Shadwen takes Lily with her on the dangerous journey. When the guards get close, Shadwen must take action right in front of Lily's eyes. Will she let the child witness crime and murder, or will she protect Lily's innocence?
To kill or not to kill - that is the question.
Shadwen has a novel idea behind it, but doesn't quite live up to its promise. Dodgy AI and mechanics make this game a bit of a chore to play, especially once you figure out the optimal path that can be applied to each level.
At the end of the day, Shadwen is merely a passable effort, which is quite surprising considering Frozenbyte are the minds behind the immensely enjoyable Trine games. Although the central gameplay conceit is interesting enough, it’s unfortunately never fully realised and the myriad of glitches and AI issues hamper what, with a little more polish, could...
Shadwen begins with promise, but has neither the depth nor the variety needed to fulfill it.
Shadwen makes no bones about copying from other games. However, with the lack of compelling story-telling and gameplay, it fails to even accommodate interesting mechanics that other games handle better.
Shadwen is not a bad game, but it is completely in the middle of the road for me.