In this story-driven 3D platformer, explore Sephonie Island's massive cave network, and link with unidentified species using the novel Puzzle Grid system. Explore the island's depths as shipwrecked biologists Amy, Ing-wen, and Riyou, whose personal histories come to bear on the shifting spiritual landscape of the island depths.
Sephonie is an interesting puzzle-platformer but one that didn’t leave a lasting impression on myself. The sci-fi story didn’t do much for me, the platforming and puzzles needed more work to make them more enjoyable, and the visuals aren’t very detailed. There is plenty of options to make it so anyone can get through it but I think there are many better...
Sephonie is a narrative-focused action platformer that follows three scientists on their journey to a somewhat living island named Sephonie. Along the way, they discover unique areas to traverse, interesting creatures, and more about themselves and their history. I was excited to get into this game, as I played and enjoyed Anodyne 2 last year, a game...
A mixed bag of intriguing ideas and story elements paired with over-complicated but pretty easy puzzles and awful 3D platforming
Sephonie is one of those games that’s absolutely bursting with ideas. Its Steam page called the game a “Tony-Hawk-esque 3D platformer”, it’s got lengthy dialogue sequences that are basically just philosophical musings, and one of the core parts of the game is cataloguing all the flora and fauna of an underground cave network – which you do via minigames...
This game has fun platforming, relaxing puzzles, and a great story that asks big questions with down-to-earth protagonists. Sephonie manages to juggle three strong cores to individual games and bind them together (if a bit loosely) to make a satisfying experience that pulls you in – it has definitely won me over after my time with it.