Sense – 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. Set in the year 2083 in Neo Hong-Kong the story follows Mei-Lin Mak, a young woman with cybernetic eyes pulled into the maelstrom of an unsolved supernatural mystery from centuries past. As she peers deeper into the mystery, her perception of reality slowly crumbles around her, leaving her to question every intricacy of her surroundings.
Under the neon lights of a cyperpunk dystopia, the ruins of the Chung Sing building hide a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of turning...
Beyond the semi-erotic art and character design is a deep, well-crafted world filled with lore based on Daoist culture twisted into a Cyberpunk setting.
If you’re a fan of spooky games and enjoy the classic point-and-click style games of yesteryear, then Sense – A Cyberpunk Ghost Story might be worthy of your time.
Sense: Cyberpunk Ghost Story fulfills what it sets out to do: a supernatural adventure along the lines of classics from the past. However, it lacked a little boldness to present something really new. There is potential for a possible sequel, perhaps exploring a little more of cyberpunk technology to deal with ghostly phenomena. However, the well-planned...
Sense: A Cyberpunk Ghost Story has a great atmosphere with an interesting storyline and subplots. The range of influences shown helps make what could have been just another horror game feel truly unique. My only issues were the simplicity of the puzzles and the crashes I encountered. If you can get past that, I truly think you'll enjoy playing this...
Overall, I was left a bit perplexed by my time with Sense. I don’t regret playing it, but I also don’t know that I would go out of my way to play it again. With the story largely told through journal entries and letters that you pick up along the way, and with so many references to folklore I simply had no knowledge of, I was left without a particularly...