Second Second is a Roguelike card game without drawing cards. Explore randomly generated worlds, defeat monsters, collect valuable cards and add the best ones to your deck. The battles are not based on luck, so prepare to put your skills to the test.
A clear example of the limits of AI design.
Second Second succeeds in creating a unique take on a turn based card strategy featuring minimal RNG, but ultimately fails to engage the player. Game balance being handled by neural nets has devolved many encounters into complete nonsense, with many enemies doing nothing but healing themselves for the entire...
Holy crap this is bad. This is so over-engineered and over-complicated while also being unable to progress due to bugs IN THE TUTORIALS? Like what even is this product? I love card games to an absurd degree and this turned me off so fast it's almost mind blowing. Do not buy.
Almost got the standard null end, but got slayed at the last moment...! I played about 10 hours and quite enjoyed it, so I decided to leave a review to encourage you guys who haven't played this game yet to give it a try.
This game's got potential. Battle seems harsh at the beginning but the balance is not so bad after you get used to it, the time(as...
Good game but need a better english version to be playable
Follow our curator page: IndieGems if you like and want to see more reviews like this one.
Second Second is an interesting new roguelite deck-building card game involving strategic planning and battles. The game is in Early Access. It involves deck-building but there is no card-drawing element at all. The game is mostly strategy as you build your deck...