goood.games

Reception

It wasn't at the time, but now it's abundantly clear that Arcades are, in fact, not dead at all. And yet Saros makes another case for it - showing how contemporary "blockbuster" AAA-design is often at odds with classic arcade philosophies. It would be a shame to see Housemarque stuck in this mold, potentially losing their unique and very important voice...

In the end, I'm glad I gave Returnal a chance five years ago and Saros is a fresh take on a format Housemarque has mastered – a satisfyingly frantic shooter that weaves between strategy and impulse to create a well-balanced and gratifying sci-fi action game.

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.

From top to bottom, Saros exudes triple-A excellence with stunning visuals, expert sound design, and some of the most tightly-crafted third-person action gameplay in recent memory.

I will never dislike a game that looks this good and plays this well. But the lessons that Housemarque learned from Returnal resulted in a game that is less than the sum of its parts.

Saros stands tall as a bold evolution for Housemarque, proving the studio wasn’t content with simply recreating the magic of Returnal.