Occurring during the events of RWBY Volume 7, players will take control of Team RWBY and switch between them on the fly in solo or multiplayer action (local or online) as they use their trademark weapons and semblances to stop a mysterious new threat in this side-scrolling, 2D adventure.
As players explore Atlas, Mantle, and numerous surrounding environments, they will face off against the Creatures of Grimm and other enemies straight from the show, as well as never-before-seen threats. The team also crosses paths with familiar faces including General Ironwood and the Ace Operatives, plus a fearless new group of Huntresses known as Team BRIR.
Still solidly made with a few hours of fun to kill if you don’t mind the excessive fetch quests, but nothing that’ll impress fans of platformers or help get non-fans like me into the series.
While a bit more critical of it, I do love that there are so many things here for RWBY fans. It has a lot of potential to do so many things in game form with the deep well of material to draw and build upon from the series.
Four huntresses from the web animated series have taken on the enemies in a new game that can entertain, but does not bring anything extraordinary and it is easily forgettable.
RWBY: Arrowfell isn’t a terrible game, it just doesn’t feel like this game lived up to the pedigree set forth by the teams involved. As I said I am not a fan of the source material, so I am curious to see what fans think but as a fan of side-scrolling adventure games sadly I find this one is lacking in the essence that arguably really makes this genre...
Unfortunately, RWBY: Arrowfell is yet another example of a licensed game of questionable quality. The game is relatively short, not challenging, and has nothing to really keep the player interested.