Ronin (stylized as RONIN) is a 2015 turn-based action platformer video game developed by Polish indie developer Tomasz Wacławek, designer at polish indie studio Flying Wild Hog, and published by Devolver Digital. It was released for Microsoft Windows on May 27, 2015 into Early Access and left it on June 30, 2015.
Ronin is potentially a really good game, but repetitive game play as well as a frustrating upgrade system makes it tough to finish to its conclusion.
The central idea is interesting, but lacks depth
Ronin is fun to play and its strengths more than overcome its weaknesses. It lacks much by way of plot but sets a mood that creates the atmosphere it needs. It offers enough strategy and variety in its combat to overcome a somewhat short length, and invites players to playthrough again with its unscripted encounters. It has a fantastic little twist...
While Ronin lacks in story, it excels with its combat system. Because of the enemy variety, player abilities and level layout, the combat feels adaptive and is incredibly fun to play.
It feels weird to be saying this at a time when sequels are far too prevalent, but while Ronin has its moments of brilliance during its short campaign, it ultimately feels very much like a proof of concept for a more generous and balanced game yet to come.