Rogue Ascent VR is an upcoming experimental Procedurally-Generated Sci-Fi Shooter controlled seamlessly by Oculus hand-tracking technology. Discover and combine countless weapons types, attachment modifications, abilities, gadgets, perks, and powerups as you blast and beguile past teams of formidable foes. The completed gameplay experience will feature many added items, secrets, perks, abilities, enemy types, game modes, bosses, biomes, achievements, and competitive online leaderboards for you to challenge your friends (or rivals!).
Experienced on the Meta Quest 3
You can view my gameplay & early impressions here: https://youtu.be/Ivx-GACkYWA
This game has a great tag line on Meta Quest stand-alone, "Save the World with Finger Guns!" Why it's also on the Steam PCVR version, I have no idea. You're really stretching finger guns to mean using motion controllers to hold a gun that...
The dev added hand tracking for Quest Steam Link, and that's great because I prefer to have my games on Steam.
Hand tracking really makes the game shine, moving nodes by sticking your hand out and sliding around feels cool. All the gestures are well thought-out and reloading causing the gun to spin is a fun touch.
I just made it to the first suspend...
Works on Reverb G2.
Disclaimer: I've received this game for free via Curator Connect.
Rogue Ascent VR might have been an ok game on Quest, but without hand tracking it is clunky and weird in a bad way.
Node teleportation movement on a square grid feels severely outdated, like you are playing Might & Magic. Gunplay is basic, weapon alignment makes no...
I did not know what kind of game i was going to get myself into. But after getting it on. i found this game to be very fun and rewarding. For a game released in the 2020s i appreciate the effort that went into the game on release. I hope this game gets the love it deserves down the road.
- Rog Ally Gaming Curator
I was stuck in the first area for 20 minutes 2 times game didnt proceed forward,