Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Rising World is a procedurally generated world, with fully textures landscapes, over 200 different building materials, loads of tools and many other items to help you create OR destroy your world without any restrictions.
At first my opinion of this game was a mixed bag. This was due in part with the grid system for building, but I can understand the reasoning (mostly due to the added difficulty of adaptive alogorithoms for a single piece to be turned and used in building), as well the additional time to debug code. Now after trying it with different world generated....
This game has come a LONG way since early Alpha, and I was there watching. This clearly a "Minecraft 2.0" type game with heavy and clear influences from other games of this type. THIS IS A GOOOOD THING! This game, even in Early Access has given me a Ton of fun. Unless the dev loses me or goes to hell, this will be purchased for full price, something...
I want to talk about immersion a little bit. Bear with me. Context.
I play games to get immersed. If a game does not do that for me then I usually end up just forgetting about it and playing something else. What it takes for me to get immersed in a game is challenge, meaningful consequence, a game has to demand all my attention through it's gameplay....
Rising World won't suit everyone: the pace is slow, the combat is laughable, the building interface is really obscure to use (although very powerful once you work it out), and in the end, there's really not much point to any of it - no goals, no endgame, no outcomes.
But if you're a process gamer (someone who likes using the game's mechanics without...
At first glance it probably seems like an overly simple crafting/surviving game, but when you start peeling back the layers, especially for building, you realize there is a lot more complexity than is obvious on the surface.
Regarding the environment, it was quite simple when I started playing it, but this has come to life quite a bit in the last few...