Rhythm! action! Rogue-Like! We combine the rhythm of music with action. Come and follow the rhythm to beat monsters. Chop melons and vegetables to save the earth!
Rhythm Fighter might only have five levels but it puts up one hell of a fight. It requires multiple playthroughs before you get to make serious progress. Due to the randomly generated levels and well-paced upgrade system, this never feels like a chore and the character designs are so charming you can’t help but come back for more. The difficulty in...
Rhythm Fighter's gameplay is rewarding, impressively strategic, a great deal of fun, and is amplified by its awesome music and art.
Every day, more and more rogulikes are released, often making it difficult to figure out which ones will stand out. All of them are vying for attention, attempting to do something unique and interesting. Fortunately Rhythm Fighter feels like a fresh take on the genre, even if it doesn't quite stick the landing.
Rhythm Fighter provides an interesting concept and although the beginning is overwhelming, it is an enjoyable and forgiving experience. You don’t need much sense of rhythm or direction, making it a friendly experience for many. It starts to become repetitive despite the battlefield being randomly generated, but its catchy music encourages you to pick...
While I appreciate the crushing difficulty later in the game, it’s unfortunate that Rhythm Fighter equates “harder” with “more damage and cheap attacks”. It got to the point where if I ended up getting the Chonki boss (a literal chonky statue of a cat) after my second stage, I ended up resetting my run due to the fact that the boss’s move patterns are...