Redfall is an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.
I wanted desperately to find a good game underneath all the bugs in Redfall, and every now and then a tiny ray of light would shine through and give me hope. I took my time to give it a fair opportunity where others wrote it off only a few hours in. Unfortunately, they were right, and this will go down as one of the more disappointing games that I’ve...
I really spent most of my time playing Redfall thinking about what else Redfall could have been. I like that Arkane tried something new, and I’m bummed it came out like this. It’s a really unique premise and concept in its first bite, but its fangs don’t leave a lasting mark.
Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant...
Redfall misses the mark with nearly everything it does, while wasting a solid premise and setting.
A hollow open world FPS which feels more like you're playing through an already abandoned live service, as opposed to a fully supported one.