Raid: World War II is an action-packed four player co-op shooter set during a time when the Nazis was winning and hope was in short supply. Four players team up to fight and steal all across Europe. Anything goes, as long as one simple goal is achieved: stop the Nazis.
Despite a promising World War II setting where you're encouraged to steal from Hitler, the real thieves turn out to be the developers for designing a time and money wasting jaunt
Raid: World War II is disappointing on almost every level. Playing the game is a chore, and many of the core ideas are either clumsy or poorly executed. Even with the clever premise, your time is much better spent elsewhere.
That's pretty much it for Raid: World War II. You get a list filled with some missions and you level up slowly to unlock upgrades for your characters as well as new weapons. The process felt incredibly slow and you'll probably be burned out after a couple of hours — if you were ever actually planning on playing this game, that is. I'd like to think...
RAID World War II feels broken. Nothing really seems to work, and everything that is in it looks like it has seen better days. The developers have a lot of work that they need to action in order to fix this game, or at least make more of it work before asking for people to fork over some cash!
RAID: World War II is a tale of two games. On one hand, I really like the world that the game exists in and the character it tries to infuse into it, as well as the large maps to explore and learn. On the other hand, the game is lacking an online community, which this type of game really needs. Couple that with the dated look of the game, and I think...