In this virus-ravaged, post-apocalyptic world, you will wield the power of infinite resurrection to delve into perilous ruins, gather legendary gear, and draw strength from the gods—growing stronger through endless cycles, until you become a true savior legend.
EDIT - They fixed the controls and as a result I'm going to change the review to positive. Despite the concerning amounts of AI slop in this game, it's actually a fun and refreshing take on the autoshooter formula. There are many viable builds and a fair amount to grind for, even if the affixes on gear are a bit boring and too difficult to stack due...
i have a very short play time and i have finished the entire game, maxxing all characters too and completed everything.
its repetitive, same round, same boss, same build. it says diverse build, but no, basically ONLY 3 builds that are viable and u can use it literally on every characters. there's no challenge whatsoever in this game.
game feels like...
R.I.P. - Reincarnation Insurance Program feels to me like a combination of Resident Evil's atmosphere and Vampire Survivors' gameplay.
The dark atmosphere, creature designs, and gunplay give off a Resident Evil vibe, while the constant enemy waves, character upgrades, build creation, and preparation for bosses create the same kind of addictive feeling...
I can immediately tell the devs chose the wrong route for game difficulty. It starts on easy and you have to play through to unlock normal then hard. The problem is easy is way too easy. You are instantly getting legendary and mythical gear, beating bosses, earning more money than you can spend. There is zero sense of accomplishment, progress or challenge....
it's just not very fun. they really need to take a look at the progression and difficulty curve as i marched through 4 out of 5 tiers across the 4-5 maps and i think i lost one time. i even made a new character that was level 8 and took out a tier 4 map.
i think the vision is good i think the format is cool i think the graphics are really nice... it...