Psychonauts is a platform-adventure game developed by Double Fine Productions and released in 2005. It follows Razputin “Raz” Aquato, a young psychic who runs away from the circus to attend a summer camp for aspiring psychonauts. Players explore imaginative levels set inside the minds of different characters, each reflecting their mental states. Gameplay combines platforming, combat, and the use of psychic abilities such as telekinesis and levitation. The game was praised for its creativity, humor, and distinctive art style.
Psychonauts is an incredibly unique experience from beginning to end and is worth playing and replaying over and over. It's heartfelt, hilarious, memorable, and a joy to play.
There are not really enough good things to say about Psychonauts and most of them have already been said at this point. It's still an amazing platformer that married gameplay and storytelling better than any other title like it. It's a fantastic adventure that everyone should at some point play. With Psychonauts 2 on the distant horizon, though, there's...
What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
Double Fine built a really fun title on traditional platformer elements and blended several game genres in a nonviolent way. Psychonauts is not only the pilot title of this studio, but a game to which Tim, with a reputation for not doing sequels, is highly likely to do the second part.
Inspired, delightful and at times bordering on the insane. Psychonauts is mind-blowing, however it's tricky at times and definitely not for kids.