I played + subscribed to it for about two months and had a pretty good time. It's not bad for those old school, nostalgic vibes. And the game innovates on some things that are actually unique and fun (like the casino, or turning into a vampire).
However, the company doesn't appropriately address extremely unprofessional staff behavior. And they appear...
good luck to this game. can't support a team that silences discussions between players on the platform they sell their game on. toxic positivity chilling effect will turn many away.
Not all games are for all people, and Project: Gorgon is a shining example of that fact. This is a good thing.
For the sort of naturally curious person who enjoys exploration, interconnected and creative systems (in- and out-of-combat), meaningful character choices, and interacting with a game world instead of a theme park, this game has a lot to offer....
I really like the mechanical backbone of skill grinding and not being pushed into any direction. Exactly my kinda game.
But, having tried it for the third time now, this unfortunately feels really bad to play.
There is a lack of immersion for a variety of reasons;
- No large open world, instead using connected maps
- A severe lack of audio background...
100% recommend this game for an old-school mmo feel, for those who like the exploration, the progression, the feeling of mystery and surprise that you may have felt back in the day with older games. Project: Gorgon isn't afraid to be weird, to be experimental, to throw hurdles and insane effects and curses at you.
After 100 hours, I can say that I look...